Hitting enemies with the blades charges them up, which increases their size, damage and hit frequency, going from 70 damage per hit to 105 damage per hit. When this attunement is selected, the sword will be held out in front of the player, with 4 extra spinning blades floating around the sword itself. The blades can also be used to bounce off tiles when in the airĪrid Grandeur is an attunement that can obtained by channelling the sword in the Desert or in The Underworld. Hold Left Click to conjure searing blades in front of you that get larger and stronger the more you hit enemies The Broken Biome Blade can obtain 5 different attunements, listed below: Using the right-click function without standing still or without holding the button down will swap between the primary and secondary attunements. The sword has the ability to store an extra attunement in a secondary slot, which it automatically fills with the sword's previous primary attunement when it gets replaced by another one. However if the player stands still on flat ground while holding right-click for 2 seconds, they will strike the sword into the ground, attuning it to the surrounding biome, which will let them perform unique attacks. By default it does not fire any projectile nor does it have any special effects. The Broken Biome Blade is a craftable Pre-Hardmode broadsword that autoswings. Pressing Right Click otherwise switches between the current attunement and an extra stored one Also adjust the numbers above depending on your Booster's Power.Hold down Right Click while standing still on flat ground to attune the weapon to the powers of the surrounding biome NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Turquoise Beast Tamer (G1) + Dark Lord of Pale Moon (G3) = 23,000 total Power. Turquoise Beast Tamer (G1) + Barking Manticore (G3) = 23,000 total Power. Turquoise Beast Tamer (G1) + Crimson Beast Tamer (G2) = 22,000 total Power. Turquoise Beast Tamer (G1) + Any Rear Guard with 11,000 Power = 21,000 total Power. Turquoise Beast Tamer (G1) = 7,000 Power Booster (10,000 Power if Crimson Beast Tamer (G3) is in your Soul). Barking Manticore (G3) + Turquoise Beast Tamer (G1) = 23,000 total Power (if Crimson Beast Tamer (G3) is in your Soul). Barking Manticore (G3) = 10,000 base Power Vanguard (+3,000 Power when Crimson Beast Tamer (G3) is in your Soul). Luquier (G3) + Turquoise Beast Tamer (G1) = 21,000 total Power (if Crimson Beast Tamer (G3) is in your Soul). This unit alone can reach 23,000 Power when 4 units are called in from Soul. Silver Thorn Dragon Tamer, Luquier (G3) = 11,000 base Power Vanguard (+3,000 Power when a unit is placed from Soul). Note: Also consider other card effects that requires Counter Blasts if needed. Using Barking Manticore's (G3) skill is also possible but requires you to ride this card and have Crimson Beast Tamer (G2) in hand, ready to place into your Soul. If you were unable to ride or Soul Charge Crimson Beast Tamer (G2), one good way to put her into your Soul is by using Purple Trapezist's (G1) switching skill. Barking Manticore (G3) = to reach 13,000 Power during your turn. Crimson Beast Tamer (G2) = to reach 12,000 Power during your turn. Turquoise Beast Tamer (G1) = to get a 10,000 Booster during your turn. Place Crimson Beast Tamer (G2) to your Soul to activate certain card effects like: Same strategy when using Dancing Princess of the Night Sky (G2). Use Smiling Presenter (FV) early on if you have, to move key cards from deck to Soul, would recommend Crimson Beast Tamer (G2), if none then select Purple Trapezist (G1), or any units that you like. You can do a lot of combinations with this build, just be crafty and find a way to use multiple card effects to strengthen your columns. Since you'll be playing with your Soul cards, always track the cards moving into Soul. Nightmare Doll, Alice (G3) = Add x3~x4, when attack hits a Vanguard, CB1 to put this unit into your Soul, then call a card other than Nightmare Doll, Alice (G3) from your Soul. NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below. Good backup in-case you need to pull out your remaining Crimson Beast Tamer (G2) from your Soul, Dark Lord of Pale Moon (G3) = Add as filler, can reach 13,000 Power when boosted. Midnight Invader (G3) = Add x2~x4, can reach 12,000 Power when attacking a Vanguard. Barking Manticore (G3) = Add x2~x3, mostly used as a rear guard, can reach 13,000 Power if you have Crimson Beast Tamer (G2) in your Soul. When placed from Soul, this unit gets +3,000 Power until end of turn. Barking Cerberus (G2) = Add x2~x3, nice base Power and Defense.
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